Town: Yv-17h Zæzijĭ Birěkhka

Yv-17h Zæzijĭ Birěkhka

Yv-17h Zæzijĭ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceLiwbărǐm District
RegionTranjlekvutqedukhevu Heathland
Founded1373
Community LeaderAdministrator Yōō̌s Réóchīy 'Nicole Red' Mp̪f̄s Joī̄b Vú̄kī̌sh Treshe
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1428 m (4685 ft)
Average Yearly Precipitation227 cm/y (89 in/y)
Population1053
Population Density263 people per km2 (1053 people per mi2)
Town AuraElven High Magic
Naming
Native nameYv-17h Zæzijĭ Birěkhka
Pronunciation/mɨz/ /ˈzæziʤ/
Direct Translation[scarce] [frost]
Translation[Not Yet Translated]

Yv-17h Zæzijĭ Birěkhka (/mɨz/ /ˈzæziʤ/ [scarce] [frost]) is a subtropical Town located in the Liwbărǐm District of the Federation of Alveria.

The name Yv-17h Zæzijĭ Birěkhka is derived from the Constructi language, as Yv-17h Zæzijĭ Birěkhka was founded by Zèqtco Zlepí, who was culturaly Constructi.

Climate

Yv-17h Zæzijĭ Birěkhka has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 22°C (71°F). Yv-17h Zæzijĭ Birěkhka receives an average of 227 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Yv-17h Zæzijĭ Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1428 m (4685 ft) above sea level.

Overview

Yv-17h Zæzijĭ Birěkhka was founded durring the late 15th century in fall of the year 1373, by Zèqtco Zlepí. The establishment of the new community went well, with no major obsticles durring construction.

Yv-17h Zæzijĭ Birěkhka was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Yv-17h Zæzijĭ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yv-17h Zæzijĭ Birěkhka is buildings folow an organic layout of premissive paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Yv-17h Zæzijĭ Birěkhka's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Yv-17h Zæzijĭ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yv-17h Zæzijĭ Birěkhka.

Yv-17h Zæzijĭ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yv-17h Zæzijĭ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yv-17h Zæzijĭ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yv-17h Zæzijĭ Birěkhka's public wards, blessings, and other arcane systems.

Yv-17h Zæzijĭ Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Yv-17h Zæzijĭ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Yv-17h Zæzijĭ Birěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yv-17h Zæzijĭ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Yv-17h Zæzijĭ Birěkhka's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Yv-17h Zæzijĭ Birěkhka rainbows form quite often above the Town.

The Soulsliver near Yv-17h Zæzijĭ Birěkhka are known to be quite timid.

Yv-17h Zæzijĭ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Summoning energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4254 m2
    • Cattle and Similar Creatures: 263
    • Poultry: 3159
    • Swine: 210
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

311 of Yv-17h Zæzijĭ Birěkhka's population work within a Foundational Occupation.

669 of Yv-17h Zæzijĭ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 73 (7%) are noncontributers.

Points of Interest

Yv-17h Zæzijĭ Birěkhka's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Yv-17h Zæzijĭ Birěkhka suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south slope of Ill Tides Mountain. the landslide struck Yv-17h Zæzijĭ Birěkhka, and devastated the community. 179 people, 349 livestock, and 61 buildings were lost to the calamity. The disaster is recorded in history as Ill Tides's Fall.

History